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Empire at war clone wars mod
  • Return of the Clones (FoC)

    A mod that adds a fourth faction to the base game - the resurgent Galactic Republic, along with associated changes to the other three factions.

    Return of the Clones (FoC)

    A mod that adds a fourth faction to the base game - the resurgent Galactic Republic, along with associated changes to the other three factions.

  • Interface of War

    Overhaul of the interface, including Thrawn's Revenge.

    Interface of War

    Overhaul of the interface, including Thrawn's Revenge.

  • KotOR Mod (0.9)

    Evil33 brings us a well compiled Knights of the Old Republic era mod aptly named KotOR Mod. It draws from a variety of free-release sources to bring us a nicely blended mod. It currently replaces the three standard Forces of Corruption factions with the Old Republic, the Sith Empire and the Mandalorian clans. For all of the mod players out there seeking to appease their love of the Old Republic era, be sure to give this mod a download.The story:When Revan arrived at the Starforge, Canderous disappeared. Carth followed Revan to rescue Bastila. They fought their way to the command center of the station where they found her. After that Revan headed to Malak's room and while they were duelling a third fleet dropped out of the hyperspace. Canderous had, behind Revan's back, reformed the Mandalorian Clans and lead them into the battle of the Starforge. In this moment Revan opened his mind to the dark side to fear all his enemies out there in space.Bastila and Carth felt the quake in the force and decided to flee form the station as long as they were able to. they reached the Republic forces and together with Admiral Dodonna and Master Vandar they decided that their fleet can't fight against two enemies at the same time. So they jumped with the rest of the Republic fleet to hyperspace.When Canderous realized that the Republic retreat and that his troops would not have any chance against the Starforge and its infinite army, he told his fleet to prepare the hyperjump but then the hole power of the dark side irrupted the Mandalorians. The Neo-Crusaders were rolling on the floor crying and only these with enormous willpower were able to resist the madness attacking their minds.When most of his mates were dead Canderous realized that Revan had nearly killed his whole army. Revan's rage cooled down and around the Starforge dozens of ships floating around with no one being alive on board.Canderous and a few close mates managed to escape and swore to erase the Sith Empire for that Revan has done. But for getting strong enough to destroy the Sith they first had to get the necessary ressources and there was only one faction which had enough to be a rewarding target:The Republic

    KotOR Mod (0.9)

    Evil33 brings us a well compiled Knights of the Old Republic era mod aptly named KotOR Mod. It draws from a variety of free-release sources to bring us a nicely blended mod. It currently replaces the three standard Forces of Corruption factions with the Old Republic, the Sith Empire and the Mandalorian clans. For all of the mod players out there seeking to appease their love of the Old Republic era, be sure to give this mod a download.The story:When Revan arrived at the Starforge, Canderous disappeared. Carth followed Revan to rescue Bastila. They fought their way to the command center of the station where they found her. After that Revan headed to Malak's room and while they were duelling a third fleet dropped out of the hyperspace. Canderous had, behind Revan's back, reformed the Mandalorian Clans and lead them into the battle of the Starforge. In this moment Revan opened his mind to the dark side to fear all his enemies out there in space.Bastila and Carth felt the quake in the force and decided to flee form the station as long as they were able to. they reached the Republic forces and together with Admiral Dodonna and Master Vandar they decided that their fleet can't fight against two enemies at the same time. So they jumped with the rest of the Republic fleet to hyperspace.When Canderous realized that the Republic retreat and that his troops would not have any chance against the Starforge and its infinite army, he told his fleet to prepare the hyperjump but then the hole power of the dark side irrupted the Mandalorians. The Neo-Crusaders were rolling on the floor crying and only these with enormous willpower were able to resist the madness attacking their minds.When most of his mates were dead Canderous realized that Revan had nearly killed his whole army. Revan's rage cooled down and around the Starforge dozens of ships floating around with no one being alive on board.Canderous and a few close mates managed to escape and swore to erase the Sith Empire for that Revan has done. But for getting strong enough to destroy the Sith they first had to get the necessary ressources and there was only one faction which had enough to be a rewarding target:The Republic

  • KotOR mod patch (0.95)

    This update packs quite a punch for less than 6 MB. Although still not perfect, it's getting better with every release/update (as it should). The balancing issues in particular have been addressed nicely. You need the full version 0.9 before you can use this update. You can get it here.This patch for my KotOR mod fixes several bug and rebalances the space mode. It also brings some new units and changed scalings.Please remember, this is a patch so you need the 0.9 full version to play it.the_stag

    KotOR mod patch (0.95)

    This update packs quite a punch for less than 6 MB. Although still not perfect, it's getting better with every release/update (as it should). The balancing issues in particular have been addressed nicely. You need the full version 0.9 before you can use this update. You can get it here.This patch for my KotOR mod fixes several bug and rebalances the space mode. It also brings some new units and changed scalings.Please remember, this is a patch so you need the 0.9 full version to play it.the_stag

  • Return of the Clones (EaW)

    The most recent version of 'Return of the Clones' exclusively for Empire at War - this is NOT compatible with Forces of Corruption. If you have both packs, please use v5.2 Changes: New in v1.3: ------------ - Fixed ARC Troopers not trowing

    Return of the Clones (EaW)

    The most recent version of 'Return of the Clones' exclusively for Empire at War - this is NOT compatible with Forces of Corruption. If you have both packs, please use v5.2 Changes: New in v1.3: ------------ - Fixed ARC Troopers not trowing

  • New Galaxy Mod (1.0)

    If you're especially into Star Wars lore, then this mod will make you sleep better at night by correctly placing the planets in GCs in their proper positions rather than Petroglyph's seemingly arbitrary locations. With a handful of other tweaks included, this mod should make GCs more enjoyable for many people.A Mod that:-places every planet on the right spot.-removes corruption-adds new galactic conquests-adds new maps for planets

    New Galaxy Mod (1.0)

    If you're especially into Star Wars lore, then this mod will make you sleep better at night by correctly placing the planets in GCs in their proper positions rather than Petroglyph's seemingly arbitrary locations. With a handful of other tweaks included, this mod should make GCs more enjoyable for many people.A Mod that:-places every planet on the right spot.-removes corruption-adds new galactic conquests-adds new maps for planets

  • Rebel Pelta Command-Carrier Frigate

    This is a modified version of Warb Null's Pelta Frigate to match the Pelta Frigate used by the Rebellion (Phoenix Home). It is complete with damage particles and death clone though there is no XML.

    Rebel Pelta Command-Carrier Frigate

    This is a modified version of Warb Null's Pelta Frigate to match the Pelta Frigate used by the Rebellion (Phoenix Home). It is complete with damage particles and death clone though there is no XML.

  • StarlightENB with SweetFX 2.0 - AotR

    Little graphical improvement for Awakening of the Rebellion / Forces of Corruption

    StarlightENB with SweetFX 2.0 - AotR

    Little graphical improvement for Awakening of the Rebellion / Forces of Corruption

  • Planet Placement Tool

    The planet placement tool is a tool originally created for the development process of Yuuzhan Vong at War. It allows you to quickly change the planet layout on the galaxy map, and re-size the galaxy map as a whole.

    Planet Placement Tool

    The planet placement tool is a tool originally created for the development process of Yuuzhan Vong at War. It allows you to quickly change the planet layout on the galaxy map, and re-size the galaxy map as a whole.

  • New Galaxy Mod (3.0)

    If you've enjoyed the previous releases of this, then here's a nice new version that makes a few big changes including bringing back the Original EaW campaign into GC mode. There are several other changes mentioned in the changelog.Has this for a while so hy not releashe. This mod removes corruption, places palnets on their correct position and adds the EAW camapigns, adds new maps, improves AI, adds new GC's and readds the costum Gc missions.the_stag

    New Galaxy Mod (3.0)

    If you've enjoyed the previous releases of this, then here's a nice new version that makes a few big changes including bringing back the Original EaW campaign into GC mode. There are several other changes mentioned in the changelog.Has this for a while so hy not releashe. This mod removes corruption, places palnets on their correct position and adds the EAW camapigns, adds new maps, improves AI, adds new GC's and readds the costum Gc missions.the_stag

  • Star Wars Sci-Fi at War Silver Edition

    Star Wars Sci-Fi at War, a mod I already worked on back in 2010, but more privately. 2014 I went to Moddb.com and uploaded it there and today(29.07.2017) I upload it here in on the Nexus.

    Star Wars Sci-Fi at War Silver Edition

    Star Wars Sci-Fi at War, a mod I already worked on back in 2010, but more privately. 2014 I went to Moddb.com and uploaded it there and today(29.07.2017) I upload it here in on the Nexus.

  • Reborn From Ashes

    One planet start map for vanilla FoC.

    Reborn From Ashes

    One planet start map for vanilla FoC.

  • Dornean (Braha'tok-class) Gunship

    This is (only) a MODEL of the now canon Dornean Gunship. It is the ship-class of the 'Apalaina's Promise' featured in the novel 'Battlefront: Twilight Company'. No death clone or XML file is included.

    Dornean (Braha'tok-class) Gunship

    This is (only) a MODEL of the now canon Dornean Gunship. It is the ship-class of the 'Apalaina's Promise' featured in the novel 'Battlefront: Twilight Company'. No death clone or XML file is included.

  • CSS-1 Corellian Star Shuttle

    This is (only) a MODEL of the Republic (/Corellian) Star Shuttle, the ship-class of the shuttle, Perpetus, which transported the then-Senator Palpatine to Naboo at the end of 'The Phantom Menace.'

    CSS-1 Corellian Star Shuttle

    This is (only) a MODEL of the Republic (/Corellian) Star Shuttle, the ship-class of the shuttle, Perpetus, which transported the then-Senator Palpatine to Naboo at the end of 'The Phantom Menace.'

  • Clone Wars era Rogues

    Rogue Squadron flies fighters from the Clone Wars era

    Clone Wars era Rogues

    Rogue Squadron flies fighters from the Clone Wars era

  • Ryloth (0.8)

    Nice canyons and prop placement make this map congruent with what Ryloth was made to look like in the vanilla version of the game.The bridge at the bottom of the map has some problems surrounding it, but nothing a little work can't fix. There are Imperial forces that have been mostly destroyed at a landing zone. The problem is there are some survivors but they can't be controlled or destroyed. There is the same problem in the middle of the map where some Twileks and defensive structures are. Although those are less noticible because you can't get to them since they are up in the mountains.The rest of the map is very playable, as we have come to expect from Bly. There's a Twilek base in the southwest corner of the map and the Rebels and Imperials are separated by two canyons that have capturable turbolasers and landing zones for fortification.the_stag

    Ryloth (0.8)

    Nice canyons and prop placement make this map congruent with what Ryloth was made to look like in the vanilla version of the game.The bridge at the bottom of the map has some problems surrounding it, but nothing a little work can't fix. There are Imperial forces that have been mostly destroyed at a landing zone. The problem is there are some survivors but they can't be controlled or destroyed. There is the same problem in the middle of the map where some Twileks and defensive structures are. Although those are less noticible because you can't get to them since they are up in the mountains.The rest of the map is very playable, as we have come to expect from Bly. There's a Twilek base in the southwest corner of the map and the Rebels and Imperials are separated by two canyons that have capturable turbolasers and landing zones for fortification.the_stag

  • Kotor mod (0.5)

    Who doesn't like the KotOR era? That's right, everyone likes it. Although this isn't the first mod to incorporate KotOR era units, I think it's the first to be specifically limited to that time frame. It's a ways from being a complete mod, but the beginnings seen here may be what the community desires. Bonus: Star Forge included.the_stag

    Kotor mod (0.5)

    Who doesn't like the KotOR era? That's right, everyone likes it. Although this isn't the first mod to incorporate KotOR era units, I think it's the first to be specifically limited to that time frame. It's a ways from being a complete mod, but the beginnings seen here may be what the community desires. Bonus: Star Forge included.the_stag

  • New Galaxy Mod (2.0)

    Version 2.0-New Gc's-Fixed campaign-New maps-ZIP not RAR like last timeComming next:-massive ammount of maps-FOTG 0.95I especially like the replacement of the stock FOC maps. Some of the replacement maps are from vanilla EAW single player campaign, some of them appear to be tweaks of those maps, while others are original maps placed into this mod. The placement of planets into their canon locations makes me happy.There are also some new Galactic Conquests to challenge you. The historical accuracy is now much better and several levels contain surprises. This is a series that I am enjoying more than I probably should.the_stag

    New Galaxy Mod (2.0)

    Version 2.0-New Gc's-Fixed campaign-New maps-ZIP not RAR like last timeComming next:-massive ammount of maps-FOTG 0.95I especially like the replacement of the stock FOC maps. Some of the replacement maps are from vanilla EAW single player campaign, some of them appear to be tweaks of those maps, while others are original maps placed into this mod. The placement of planets into their canon locations makes me happy.There are also some new Galactic Conquests to challenge you. The historical accuracy is now much better and several levels contain surprises. This is a series that I am enjoying more than I probably should.the_stag

  • Felucia (1.0)

    _237th_SC_Com_Bly has pulled out all the stops for this map. Included is 2 copies, one for skirmish mode and one for galactic conquest mode. He added a .txt file that adds the sarlacc. You need to know a bit about editing .xml files to make this work. If you don't know, then don't worry, it's not necessary to enjoy this Felucia map.The map itself is very nicely done with plenty of poisonous plants and animals to keep infantry from moving too quickly. There are some back paths that only infantry can take which will add to the strategy. I'm going to keep this as the replacement for my GC Felucia map.the_stag

    Felucia (1.0)

    _237th_SC_Com_Bly has pulled out all the stops for this map. Included is 2 copies, one for skirmish mode and one for galactic conquest mode. He added a .txt file that adds the sarlacc. You need to know a bit about editing .xml files to make this work. If you don't know, then don't worry, it's not necessary to enjoy this Felucia map.The map itself is very nicely done with plenty of poisonous plants and animals to keep infantry from moving too quickly. There are some back paths that only infantry can take which will add to the strategy. I'm going to keep this as the replacement for my GC Felucia map.the_stag

  • Full Names - Better Descriptions

    This file updates the unit names to the full name and provides a description or quote that better captures the unit's capabilities.

    Full Names - Better Descriptions

    This file updates the unit names to the full name and provides a description or quote that better captures the unit's capabilities.

There’s no shortage of ‘best Star Wars games’ features across this nerdly old internet of ours, but the majority focus on console games which don’t often stray from the action/shooting category. On PC, we’ve had so much more variety over the years: sometimes for better, sometimes for very much worse. With the warm reception to the The Force Awakens meaning we no longer need to hate ourselves for retaining an innocent love of Long Time Ago, let’s mix nostalgia and contemporary game design values into a big, colourful ball and determine which PC titles are the least unwise ways to indulge that love.

10. Star Wars Episode 1: Racer

Sadly forgotten, partly because unlike almost every Star Wars game it hasn’t had a digital re-release, and partly because popular opinion unfairly has it that Episode 1 is the very worst of the prequels. It’s mostly awful, yes, but the other two are only more highly-regarded because they go out of the way to include copious fan service alongside their insipid love story and weightlessly unreal CGI overload. The more restrained (Jar-Jar aside) Phantom Menace has far more physicality, and the two best scenes of the prequel series – the climactic Maul fight and the podracing scene. Racer is an entire game spun out of the later, set in a sort of alt-reality where Anakin told conniving old Qui-Gon to sling his hook and became a planet-hopping professional podracer instead.

Mods

Racer is a simple game, and far from any kind of simulation, but it nails the sense of speed and danger from that scene. Even looking as old as it does, it’s a thrill to boost through the canyons of Tatooine, on edge as engines catch fire or Sebulba rams into you, shocked at the abruptness of the explosion when you collide with the scenery. And, if you want, you can repeatedly slam little “Ani” Skywalker into a wall at several hundred miles an hour. The rickety, DIY look of the Podracers themselves is about as Star Warsy as the prequels ever got and hell, you get Jawas on mission selection screen. There isn’t much to it, but it’s fast, it’s careful and it’s exciting, and it still (I played it just today) makes me feel warmer towards The Phantom Menace than it deserves.

Notes: Doesn’t play at all nice with modern Windows or 64-bit systems, but I got it up and running reasonably well on Windows 10 with the help of this guide.

Where to buy it: Your attic, or eBay. Sadly no digital re-release yet: get on it please, GOG.

9. Star Wars Jedi Knight – Jedi Academy

A contentious inclusion, I know. Received somewhat suspiciously at the time because it all but abandoned the saga of Kyle Katarn (begun back in Dark Forces – see below) in favour of following an even blander but player-made rookie Jedi, and dropped the series FPS tradition in favour of third-person, primarily lightsaber-based combat. Thing is though, that lightsaber combat is arguably the best we’ve ever had it, particularly in multiplayer (and the many mods which have spun out of it). The saber is ever-present and joyously lethal, not something that’s teased out or underpowered, and in the right hands fearsome Jedi-fu is available.

As Being A Jedi action games go, this hits most nails square on the head despite a certain clunkiness of interface. In the cold light of 2015 it’s a more pleasant play than the traditionally more respected Jedi Knight II too, which despite having a stronger story suffers from some infuriating, pointlessly maze-like level design, as well as delayed gratification. Also, Kyle Katarn was wiped out as part of Disney’s scourging of the expanded universe, so you might as well play as a random newcomer who gets to choose their own lightsaber and power set.

Notes: Runs well enough on modern systems, though you’ll need to modify ini files for widescreen and HD resolutions. You should probably also check out the Movie Battles II mod, a conversion which recreates key original trilogy fights in multiplayer, with the option to play as a vast cast of beloved characters who don’t appear in the base game.

Where to buy it:Steam, GOG, retail

Star Wars Empire At War Hd Mod 2

8. Star Wars: Empire At War

Making this list more because there isn’t any better Star Wars RTS than because it’s the Star Wars RTS we used to dream of. Force Commander was an over-ambitious headache and Galactic Battlegrounds was a rather dull Age of Empires reskin. Empire At War was a bread’n’butter 3D RTS which included all the right beats for large-scale, inter-galactic Rebel vs Empire tussles, even if it never quite soared.

It’s a better Star Wars game than it is an RTS, basically – I mean, you get to deploy AT-ATs. Can’t argue with that. Some nice ‘what if?’ scenarios like the one pictured above, too. A sandbox campaign mode, which saw an ongoing push’n’pull for control of planets, was more satisfying than a traditional singleplayer structure too. Fans loved it all the more because the Forces of Corruption expansion pack went pretty deep into the (now eradicated) expanded universe stuff. Someone even threatened to build a wax statue of me on my lawn then burn it down as vengeance for my being snooty about the EU in a review. Those were the days.

It still feels like there’s an open goal for a great, great Star Wars RTS, and though the genre’s out of fashion, perhaps it’s not entirely impossible now the original trilogy aesthetic is back.

Where to buy it:Steam, GOG, retail

7. Star Wars: Republic Commando

Realistically, Republic Commando is great in spite of being a Star Wars game rather than because of being one. Unless you’re fond of the Clone Wars, there aren’t anything like as many comforting touchstones to be had as in the other games here. It’s a solid, quietly inventive sci-fi first-person shooter which happens to have a few Yoda cameos and some Wookiees. The squad stuff is the highlight, working to manage (and take advantage of) three chums in addition to watching your own back and shooting whatever those not-Aliens-honest bug creatures from Episode II are called. This is a strategic shooter, not a mere blast ’em up, and better yet the game manages to build real camaraderie from a set of characters who, in all honesty, don’t ever reveal much about themselves. You’re a team. A gang. It works.

I will forever mourn that this didn’t get an Imperial Commando follow-up: playing as merciless group of Storm Troopers as they raze Mos Eisley and Hoth to the ground would have been glorious.

Notes: Lead programmer Brett Douville recently ran his own commentated Let’s Play of Republic Commando, which is about as deep a dive into the making of a game as you could hope for.

Where to get it:Steam, GOG

6. Star Wars: Battlefront II

This year’s Battlefront is infinitely prettier than the now-decade-old original versions of Battlefield-does-Star-Wars, but it’s rather a hollow experience, especially compared to the scale and seamlessness of this one. Where nu-Battlefront’s spaceships are all about picking up icons then magically/clinically transforming into a TIE Fighter, Battlefront II allows you to run to a docking bay, climb on board a TIE Fighter, steer it through an X-Wing-peppered starfield, land it inside a Mon Calamari cruiser, get out and start laying waste on foot. I.e. Battlefront got there a long, long time before Star Citizen did. It still looks surprisingly great if you pump up the resolution and anti-aliasing too.

There’s no shortage of giddy land-battles between Rebels and Imperials, with famous faces looking a mite less ridiculous than they do in the new game because it’s nothing like as photo-real, plus you get two different, fully-fledged singleplayer modes in addition to bot matches. The partial focus on prequel-era stuff undermines the party a little but hey, at least there’s no Lucas dialogue.

Notes: Sadly LucasArts turned off the Gamespy-powered multiplayer servers a while ago, so you can’t just hop into a match. However, the ever-dependable Gameranger has stepped into the breach, offering a robust online option via tricksy LAN emulation. Several hundred people still play on a daily basis, though expect them to be frighteningly skilled.

Where to buy it:Steam, GOG

Next page: games 5-4.