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Hey guys! Welcome back to the TGI (The Game Insider's)! Where today is the day. When the plants fight the zombies. And the zombies fight the plants. The day when The Plants VS Zombies. With cool features it is certainly the game that you must play.

About

Plant vs Zombies 2 Warfare is a game directed by Jeremy Vanhoozer, and was produced by Kyle Duncan. It is published by Electronic Arts'. It is a third person shooter game and is the second on in the series. You can unlock new zombies, and new plants after tough trials. All characters have very unique and different abilities. The characters are also 3D rather than 2D like in the first one. Unlike the first game, you can play the game as solo for every modes. You can also earn awards and prizes after a certain achievements. At the bases of both the teams there are some similarities, including a Customization Room allowing the character to change and accessorize characters. There's also a Quest Board with different objectives for Plants, Multiplayer, and Zombies, Sticker Shops, a Multiplayer Portal, a Mailbox, and a special Garage with Quest missions for both sides.

Modes

Most of the modes from the first game are returning, except for the Taco Bandits. There have been several added modes including the Garden Ops, Graveyard Ops, and an alternative of Gardens and Graveyards, and the Herbal Assault.


Backyard Battleground: A hub world for the player, which is a large map divided in two, with the plants on one side of the Backyard and the zombies being on the other. In the middle, the plant and zombie forces fight each other, and is also where the Flag of Power game mode is located. The player can access the Garden Ops and Graveyard Ops modes through Crazy Dave's RV or Dr. Zomboss' blimp in each side's base, and can access every other mode through the Multiplayer Portal, where they can choose to play any mode solo, private with friends or go online in multiplayer. The player can pick up daily quests from the Quest Board to complete, can buy sticker packs from the Sticker Shop, customize their characters in the Customization Booth, promote leveled up characters in the Stats Room, complete quests around the Backyard and can also take part in solo story quests for either Crazy Dave or Dr. Zomboss from any NPC characters. There is also a sewer system where the player can find hidden areas and the new Crazy Targets shooting range

Flag of Power: The player must defend the Flag of Power from the opposite faction, who will be sending out waves of enemies, with each wave being harder than the last. After each wave the player will be rewarded with coins. In-between each wave, a crate will be dropped for the players to break open, and doing so will release a weapon that will help the player fight. The mode is endless so the player can't actually win, which is quite a shame. But rather see how long they can keep the flag raised. The game ends when the flag is dropped completely.

Garden Ops: A cooperative mode where up to four players take control of each of the plants defending a garden through ten zombie waves, with the fifth and tenth waves being boss waves. It is hosted by Dr. Zomboss. either spawning 1-3 bosses, a jackpot, a huge swarm of zombies or a Super Boss. After that, they must run and survive to the extraction point to be saved by Crazy Dave.

Graveyard Ops: This is mode is the exact opposite of the Garden Ops. Graveyard Ops is a cooperative mode where up to four players take control of each of the zombies defending a graveyard through ten plant waves, with the fifth and tenth waves being boss waves. Instead of Dr. ZomBoss, this will be hosted by Crazy Dave, either spawning 1-3 bosses, a jackpot, a huge swarm of plants or a Super Boss. After that, they must run to the safe point and survive until they are saved by Dr. Zomboss.

Solo Ops: A Solo version of the Ops Modes, in which the player can choose up to 3 AI helpers and swap between them.

Team Vanquish: A team death matchvariant, where two teams representing plants and zombies fight against each other to take down opponents.

Vanquish Confirmed!: A game mode where players must collect orbs from fallen opponents to receive credit.

Gardens and Graveyards: A game mode where players either capture (as zombies) or defend (as plants) various objectives.
Herbal Assault: A game mode which is the opposite of Gardens and Graveyards, where players either capture (as plants) or defend (as zombies) various objectives.


Gnome Bomb: A game mode where players attempt to secure a bomb (strapped to the back of a helpless gnome) and detonate at various bases.
Mixed Mode: A playlist where each game mode is changed. It will be one mode with either zombies or plants. Then the next mode played right after will be the same mode along with the same map. However, the player will be using the opposite character team from before. Using the opposite character team does not happen all the time. After two matches of the same mode are complete, the other mode mentioned will do the same action as described.

Suburbination: A domination variant, where the objective is to capture three areas, A, B, and C in the map. If all three areas are captured, 'Suburbination' occurs and the team who captured them all get bonuses until they lose an area.

Infinity Time: A cooperative endless mode where players either take control of a giant robotic triceratopsor a giant robotic cat, and must vanquish waves of gnomesto earn Time Shards. Every five waves, the gnome king, Gnomus, will send out an imposer king for the players to fight. Once defeated, the players will be teleported to a different colored realm, starting from blue, then going to green, then yellow, then red, then rainbow, in that order. The mode doesn't end until all players have been taken out. The rewards the players receive depends on the amount of Time Shards the players has collected.

Boss Hunt: a cooperative game modes that is usually held once a month. This requires a team of 4 or less to defeat a boss that will have more or less health depending on difficulty. The difficulty is chosen by choosing the normal, enchanted or scrumptious version of the item on the platter. There will be three garden/graveyard ops style waves then the main boss will appear. It is different every month so it is almost impossible to find out
Cats vs Dinos: This is a last team standing style game with no respawn. This is usually held once every month. This uses the same characters as 'Infinity Time'.

The game take place in the present day after the events of Garden Warfare, after a long war, the Plants have been defeated by the Zombies after Dr. Zomboss contacts his future self and obtains the more technologically advanced Z-Mech, which is piloted by Zombie Imps. The Zombies use it to turn the tide on the Plants and conquer Suburbia, which they rename Zomburbia. The Plants go to war against the Zombies to reclaim their home and fight for what is left of Suburbia. At the start of the game, the player grows in Zomburbia as a Sunflower and is warped out by Crazy Dave, landing in the Plants' side of the Backyard Battleground.

Plant Characters

  • Peashooter
    • Commando Pea
    • Toxic Pea
    • Fire Pea
    • Ice Pea
    • Agent Pea
    • Law Pea
    • Plasma Pea
    • Rock Pea
    • Electro Pea
  • Sunflower
    • Fire Flower
    • Mystic Flower
    • Power Flower
    • Shadow Flower
    • Metal Petal
    • Sun Pharaoh
    • Alien Flower
    • Stuffy Flower
    • Vampire Flower
  • Chomper
    • Hot Rod Chomper
    • Toxic Chomper
    • Fire Chomper
    • Armor Chomper
    • Power Chomper
    • Count Chompula
    • Chomp Thing
    • Yeti Chomper
    • Disco Chomper
    • Unicorn Chomper - Only available as reward for Rank 313
  • Cactus
    • Camo Cactus
    • Fire Cactus
    • Ice Cactus
    • Power Cactus
    • Future Cactus
    • Bandit Cactus
    • Jade Cactus
    • Zen Cactus
    • Petrified Cactus
  • Citron - NEW
    • Iron Citron
    • Electro Citron
    • Frozen Citron
  • Rose - NEW
    • Druid Rose
    • Frost Rose
    • Fire Rose
  • Kernel Corn - NEW
    • Pops Corn
    • BBQ Corn
    • Mob Cob

Zombie Characters

  • Foot Soldier
    • Camo Ranger
    • Super Commando
    • General Supremo
    • Tank Commander
    • Arctic Trooper
    • Sky Trooper
    • Centurion
    • Park Ranger
    • Scuba Soldier
  • Engineer
    • Welder
    • Painter
    • Mechanic
    • Electrician
    • Plumber
    • Landscaper
    • Sanitation Expert
    • Roadie Z
    • AC Perry
  • Scientist
    • Chemist
    • Physicist
    • Dr. Toxic
    • Astronaut
    • Marine Biologist
    • Archaeologist
    • Paleontologist
    • Zoologist
    • Computer Scientist
  • All-Star
    • Baseball Star
    • Rugby Star
    • Hockey Star
    • Cricket Star
    • Goalie Star
    • Wrestling Star
    • Golf Star
    • Tennis Star
    • Moto-X Star
  • Imp - NEW
    • Z7 Imp
    • Pylon Imp
    • Lil Drake
    • S.H.R.IMP
  • Captain Deadbeard - NEW
    • Captain Cannon
    • Captain Flameface
    • Captain Sharkbite
  • Super Brainz - NEW
    • Electro Brainz
    • Cozmic Brainz
    • Toxic Brainz




Zombies





3. Arctic Trooper
Plants vs zombies garden warfare 2 rainbow stars game


1. Scuba Solider










4. Commando Corn















2. Commando Pea Shooter
















Game Update - April 14

We've rolled out an update that contains a ton of quality and bug fixes. Of note, we fixed the Backyard Battleground rubble bug that was causing some players to replay the tutorial when starting the game. For those affected, we certainly didn't mean for you to experience Groundhog Day every time you played the game. We blame Zomboss and his time portals.

One issue in particular is causing some confusion. We corrected a bug where people were getting less XP/coins for the Flag of Power than the standard 25%. Please note, the Flag of Power is always at 25% of the XP and coins as you are 4x as powerful as a character.

Thank you all for your patience and your feedback to help us make this game the biggest, baddest, craziest shooter out there!
Please read on below for full details of what we fixed.

PERFORMANCE IMPROVEMENTS & BUG FIXES

  • General - Some players were experiencing a bug where the rubble in the Backyard Battleground would not save and players had to replay the tutorial upon game start -Fixed.
  • Sticker Shop - Small amount of players were experiencing the game freezing after purchasing Phenomenal Character Packs - Fixed.
  • Connectivity - Some players were prompted with the 'Unable to connect to EA servers at this time. Please check your network connection and try again later' error message for 3 - 4 times before connecting to the EA servers - Fixed.
  • We corrected a bug where people were getting less XP/coins for the Flag of Power than the standard 25%. Please note, the Flag of Power is always at 25% of the XP and coins as you are 4 x as powerful as a character.

INFINITY TIME FIXES

  • The host player could sometimes experience a crash after failing the 'Gnomish Floaties' special wave - Fixed.
  • The game sometimes crashed for the host when failing the 'Meddlesome Gardens' special wave - Fixed
  • Split-screen - Skipping waves did not always launch into specified wave, but rather defaulted to wave 1 and user loses stars – Fixed
  • Game sometimes freezes after a user is vanquished by a singularity in the looting area - singularity and game crash fixed

Graveyard Variety Pack Update - March 22, 2016

Our March update contains some critical gameplay balancing and tuning and adds a new (but familiar!) map, a bunch of new activities in the Backyard battleground as well as some player-requested gameplay and control options.

We've also included a ton of bug fixes and quality tweaks as we continue to look for ways to improve the game.

We hope you enjoy the new content as much as we've enjoyed making it, and we look forward to your continued feedback and support.

New Features

  • Added new co-op/team vanquish map 'Aqua Center' which may seem familiar, yet completely different!
  • Added night version of the Great White North map to the Turf Takeover Playlist
  • Added Hide n' Find missions to Backyard Battleground
  • Added Bot & Pot Missions to Backyard Battleground
  • Added unique character variant images to group HUD instead of just core classes
  • World Options now shows all friends playing the game, not just the joinable ones
  • Added classic setting in options to change primary fire button (PS4 Only)
  • Added Aim Sensitivity slider to now allow more precise control over aim speed (for PC this is broken up into both mouse and gamepad sensitivity)
  • Added ability to select between hold button to aim or toggle button to Aim
  • Added kick player option to the in-game scoreboard for easy access (player hosted modes only)
  • Added difficulty to Pause Menu for some game modes
  • Game Now defaults to common chat in Private Matches
  • Added ability to view scoreboard while vanquished

Critical Fixes

  • Reduced length of round timer between rounds in Multiplayer matches
  • Imp now properly earns XP when in Mech
  • Players can now see other players backyard customizations when visiting their backyard
  • Players can now see stats on other players stats boards when visiting their backyard
  • Improved audio for garlic drone primary weapon
  • Setting HUD to 'Light' now also hides XP Meter
  • Major improvements to hit reaction 'flinching' animations
  • A plethora of quality & bug fixes

Character Tuning/Balance Notes

Overall

  • Improved regeneration upgrade for all characters
  • Re-tuned all hit reactions for both players and AI to reduce the flinching effect even more

Rose:

  • Completely re-tuned rose class, bringing her back into playing as a support role
  • Reduced Roses health
  • Major changes to her homing abilities, ineffective at range, requires player to lead target in order to land more hits
  • Slightly reduced rate of fire for Magic Thistles
  • Significantly reduced length a victim is trapped in Time Snare
  • Changed how goatify ability works so that damage does not break goatify creating a more predictable and less jarring experience and lowered time as a goat
  • Slowed down rose variants (Fire, Ice) when charging their weapons to make them more vulnerable

Citron:

  • Slightly decreased the Party Citron laser damage

Corn:

  • We needed to improve Corn's ability to be a front-line fighter so we increased his health and also improved his long range damage
  • Reduced Party Corn's damage output

Chomper:

  • Decreased the digestion time after a chomp escape (i.e. your victim got away using anti-chomp ability like jackhammer)
  • Brought Chompers regeneration delay to parity with all other playable characters
  • Fixed a bug where Chomp Thing’s health regeneration didn’t match his weapon description. He now regenerates health slightly sooner and faster than default
  • Increased Unicorn Chomper’s Rainbow Warp cooldown time
  • Increased goop cooldown so it couldn't be spammed quite as much

Cactus:

  • Zen cactus was too damaging and needed some damage and reload adjustments

Imp:

  • Imps tuning focused on ensuring he had a bit more survivability outside of his Mech, and also improved his primary weapon slightly
  • Increased Imp health
  • Fixed a bug where the Imp couldn’t receive damage while he is making his Z-Mech phone call (he's now only invulnerable when the beam of light appears)
  • Reduced Party Imp's damage output

Super Brainz:

Gw2
  • Slight cooldown reduction to Super Ultra Ball and Super Multi Ball abilities
  • Minor speed improvement to Turbo Twister but at the cost of decreased his armor while in Turbo Twister
  • Removed the decay from Toxic Brainz legendary meter to make it more useful
  • Damage reduction to Party Brainz

Captain Deadbeard:

  • We wanted to bring Captain deadbeard closer to damage parity with Cactus, but just slightly below since he also benefits from his close range scatter shot
  • Made some movement speed improvements to his barrel when unlit
  • Made some damage reductions to Captain Partyman

Character Tuning Details

Regeneration Rate Upgrades

  • Increased regeneration rate upgrades for all characters from 1.1x to 1.25x

Hit Reaction Tuning

  • Decreased hit reaction intensity for most playable characters
  • Tuned hit reactions for many AI characters
  • Increased hit reaction for Scientist when receiving damage from the sides
  • Added a hit reaction for the All-Star when he is aiming down sights

Rose:

  • Decreased Rose health from 125 to 100
  • Increased the cooldown for Goatify from 30s to 35s
  • Removed the damage threshold as a Goat so now players will remain as Goat for a fixed duration
  • Reduced time as Goat from 10s to 7s
  • Decreased Time Snare duration from 5s to 2.5s
  • Increased Arcane Enigma Cooldown time from 30s to 35s
  • Decreased movement speed while in Arcane Enigma by 15%
  • Decreased the freeze accumulation rate for Frost Rose’s projectiles – players can no longer be frozen with a single shot
  • Added a movement speed penalty/input restriction to Fire Rose and Frost Rose while charging (functions the same as Future Cactus while charging)
  • Decreased projectile damage from 10.5 to 9.5
  • Decreased maximum turn angle for projectiles from 45 degrees to 40 degrees
  • Decreased rate of fire by 10%

Homing Changes:

  • Decreased the time it takes to lose a lock when the reticle is off of a target from 0.5s to 0.1s
  • Decreased the lock on angle from the target to the reticle by 66%
  • Decreased the lock on maximum distance from 75m to 40m
  • Increased the time to activate projectile homing from 0.15s to 0.25s
  • Decreased projectile movement speed by 10%

Druid Rose:

  • Decreased projectile movement speed by 10%
  • Decreased maximum turn angle for projectiles from 45 degrees to 40 degrees
  • Decreased magazine capacity from 35 to 30
  • Decreased rate of fire by 10%

Fire Rose:

  • Added a movement speed penalty/input restriction to Fire Rose while charging (functions the same as Future Cactus while charging)

Projectile 1:

  • Decreased maximum turn angle from 45 degrees to 40 degrees

Projectile 2 (mid charge)

  • Decreased maximum turn angle from 45 degrees to 40 degrees

Projectile 3 (max charge)

  • Decreased maximum turn angle from 90 degrees to 25 degrees

Frost Rose:

Stars Gw2

  • Decreased the freeze accumulation rate for Frost Rose’s projectiles – players can no longer be frozen with a single shot
  • Added a movement speed penalty/input restriction to Frost Rose while charging (functions the same as Future Cactus while charging)

Projectile 1:

  • Decreased maximum turn angle from 45 degrees to 40 degrees

Projectile 2 (mid charge)

  • Decreased damage from 30 to 20

Plants Vs Zombies Garden Warfare 2 Rainbow Stars Games

Projectile 3 (max charge)

  • Decreased damage from 50 to 35

Party Rose:

  • Decreased the magazine capacity from 20 to 18
  • Decreased projectile damage from 10.5 to 7.5
  • Decreased rate of fire by 10%
  • Decreased maximum turn angle for projectiles from 45 degrees to 40 degrees

Citron: Vincente amigo las tarde es caramelo tabs de.

  • Reduced Party Citron Laser Beam close range damage from 5 to 3.5 and long range damage from 3.5 to 2.5
  • Reduced Party Citron Laser Beam splash damage from 5 to 4

Corn:

  • Increased Corn Health from 125 to 150
  • Increased default primary long range damage from 4.5 to 5.5
  • Decreased default primary damage fall off start distance from 15m to 10m

Party:

  • Decreased close range damage from 6.5 to 5.5 and long range damage from 4.5 to 3.5
  • Decreased Magazine Capacity from 35 to 30

Chomper:

  • Decreased the digestion time after a chomp escape from 5s to 3s
  • Tuned regeneration delay from 5s to 6s, regeneration rate to half health from 5 hp/s to 4 hp/s, and regeneration rate to full health from 2 hp/s to 1.75 hp/s (these changes bring the Chomper’s health regen to parity with all other playable characters)
  • Fixed a bug where Chomp Thing’s health regeneration didn’t match his weapon description. He now regenerates health slightly sooner and faster than default
  • Increased Unicorn Chomper’s Rainbow Warp cooldown time from 20s to 25s
  • Increased Goop cooldown from 5s to 7s
  • Increased Super Sticky Goop cooldown from 10s to 13s

Cactus:

  • Decreased Zen Cactus damage per projectile by 15
  • Increased Zen Cactus reload time from 1.9s to 2.1s

Imp:

  • Increased Imp health to 75
  • Decreased the movement speed penalty while using Impkata by 25%
  • Fixed a bug where the Imp couldn’t receive damage while he is making his Z-Mech phone call
  • Increased default Imp primary long range damage from 3 to 4

Party Imp:

  • Decreased primary close range damage from 5 to 4
  • Decreased magazine capacity from 45 to 40
  • Decreased Mech primary close range damage from 11 to 10

Super Brainz:

  • Decreased cooldown time for Super Ultra Ball/Super Multi Ball from 20s to 16s
  • Increased Super Multi Ball projectile speed by 33%
  • Increased movement speed while in Turbo Twister by 20%
  • Decreased Turbo Twister cooldown time from 24s to 20s
  • Decreased armor while in Turbo Twister by 15%
  • Removed decay from Toxic Brainz legendary meter

Party:

  • Decreased Party Fist overall combo damage by 20
  • Decreased Party Beam close range damage from 4.5 to 3.5 and long range damage from 3.5 to 2.5
  • Decreased Party Beam damage falloff start distance from 30m to 25m and damage falloff end distance from 45m to 40m

Captain Deadbeard:

  • Decreased movement speed penalty while in barrel by 15%
  • Increased sniper damage from 20 to 22.5
  • Decreased shotgun damage from 40 to 35

Captain Sharkbite:

  • Decreased bite damage from 22 to 16

Captain Partyman:

  • Decreased shotgun damage from 40 to 30
  • Decreased sniper damage from 20 to 18
  • Decreased magazine capacity from 12 to 10